Monday, December 11, 2006

So I suppose I should tell you....


.....about this fantastic library of cyberpsychology articles that I found on SL? It belongs to a PhD student from University of Surrey (Yes, we Brits do it the best :D) and contains links to articles by all the major players on all the stuff we've covered on the course, plus access to some e-journals, including Susan Herring's 'Journal of Computer Mediated Communication' (which is a veritable mine of delicious information). It also has links to their personal webpages, online references sources and advice on doing internet research. It's called the
'Social Simulation Research Lab' and is well worth a visit. The address (to type into the teleport location under 'Map' in SL) is : Hyperborea 190, 104, 23. For you non-SLers I'm putting a link to all the library resources onto WebCT too.....but DO try to check it out in person within SL and then you can complete the survey that the guy from Surreyhas put there for his PhD data. (Very soon YOU might be struggling to get people to provide data for your PhD!)

3 comments:

hal said...

nice find!

I still think a simple website would have been better though :p

pedagogical arguments aside, SL isn't accessible for people using assistive tech and it gets on my nerves how people hardly ever consider that. Until this year, bolton uni's own website was a classic example of how NOT to build a website.

Neuromantic said...

Yeah, it's pretty cool. Well worth a trundle around. By the way, SL IS attempting to incorporate assistive technology (you don't think they'd miss out on such a lucrative demographic do you?);)

On the subject of pedagogy using metaverses, I'm off to a seminar on Thurs by our CETIS guys. Here's the Abstract.


Hello Everyone

Paul Hollins, Cetis Manager will be giving a seminar entitled

"Learning in the Third Place : Using digital games in education",

On THURSDAY 14 th Dec at 12noon in the Deane Suite Boardroom.

Abstract
Plato suggested that “you can learn more about an individual through half an hour of play than a lifetime of conversation”.
Historically and philosophically games and play have assumed a significant role in human culture; either as meaningless distractions, or alternatively as a rich sources of fertile human convention.
The 21st century technological manifestation of play could arguably be considered the digital game.
Digital Games play an increasingly significant role in many of our student’s formative development, often a child’s first exposure to information and communication technologies is through games and game play and accordingly the “serious” application of games continues to gather pace in political and educational domains.
Based on his experience in the games Industry and several years’ academic research Paul will outline the potential affordance of digital games and synthetic environments (or metaverse) in educational contexts. Presenting a brief history of the development of digital games and discussing the complex learning processes embedded within them he will reference the recent “Teaching with Games” project and current study of the educational affordance of synthetic environments. In doing so Paul will attempt to deconstruct the notion of the “digital native” arguing that the current “generational” distinctions can be unhelpful in realising the potential of this medium.

Could, indeed should, learning in the “third place” be integrated into “mainstream” activities.

hal said...

I hope they're streaming that over SL, or at least over the web for old-timers like me :p

btw, I just googled CETIS. I had no idea anything like it existed at Bolton. I'm impressed.